I recently purchased Toon Kit For Cycles from Cogumelo Softworks.This is my review of the product and a tutorial for how I use the shader network. Introduction: 00:04 Review: 01:04 Tutorial Easy Toon Shader: 04:03 Tutorial Simplify Normals Toon Shader: 11:10 Toon Kit For Cycles: http://cogumelosoftworks.com/index.php/toonkit/ Blender Market: https://www.blendermarket.com/products/toonkit-for-cycles Eevee NPR Shaders: https://www.blendernation.com/2017/12/30/npr-for-eevee/ Blender Internal Render News: www.blendernation.com/2018/04/19/blender-internal-renderer-removed-from-2-8/ Here is one of my initial tests using the Vincent model: Here is a quick example of two lights in the scene:
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How to build Gears of different sizes in Blender 3D and have them work together. Recently I completed a small modeling project where I needed to create some gears for a catapult. I’d like to share my method for creating, calculating and driving gears. Please let me know if you have any questions in the comments below, or if there is a section of the video you want me to expand on. Below the the original file. This includes the three gears, the drivers and a short animation. ![]()
Extra Objects Addon: https://tinyurl.com/y9grygqo
Gear Generator: http://geargenerator.com/ Gear Math In Detail: https://www.cs.cmu.edu/~rapidproto/mechanisms/chpt7.html |