There were a bunch of updates made to The Waste this week. Those updates can be broken down into three main categories. You can try out the update here.
In Story Graphics
The main UI update is the splash screen at the beginning of the story. This has a couple of buttons and options and a little help menu to show the controls.
In story a mech character and a battery charging station were added. These were really fun to work on. As the graphics get more complicated file size is already becoming an issue.
The main character Faceless can now interact with the Mech and the Battery station. There will be more and more things to interact with as more props are added.
Somethings I learned from this update:
• Optimize graphics while working. Sure I can always go back and update all the graphics. But as a project becomes larger this task can become daunting. It is always better to fix and clean as things are created and added to the story.
• Optimize code while working. This is the same with code. As I worked I quickly added code just to get everything working. Now I have to go back and clean a bunch fo the code before I move on. I should have designed what I wanted to happen before I moved on to the next steps.
• Make all inputs keyboard based. Right now the UI and Buttons are mouse based and the character movement plus interaction is keyboard based. I think this might cause confusion. In the future I will be converting all inputs to keyboard inputs.
As always let me know if you have any questions or comments.