The Look Dev
Over the past month I have been working on a city environment for The Waste. My main goal here was to build out a look dev (look development) to nail down the graphical look of the game.
Overall this was successful. I am happy with the style I have built here. I do need to work more on the little details, like street lamps, damage and grunge. But as a starting point I am happy with these results. There is one little problem though with this approach.
Graphics First Game Later
Everything I have read about game development talks about nailing down the gameplay before worrying about final assets and graphics and in theory I agree with this. While I know that it can be extremely costly to work out the graphics first, since it is my strength I tend to want to do this first.
I wanted to know the final look before I moved on. Since the game will be in 2D I can get a very clear idea of what the final look will be. Now I feel I can move onto game development.
If I make this game and it turns out to be boring to play, will I have wasted my time? I don't think so. I learned a lot about my artistic ability with this look dev. It also taught me about how to finish a piece of art and bring it into the game engine.
On top of that it provided a very clear timeline for how long the art of this game will take. I now have a very good idea of how long a building, or a vehicle will take in this style. That is valuable information moving forward as it allows me to budget my time. I can't image getting to the end of programming a game and suddenly realizing that the chosen art style it going to take 2 years to complete.
So What's Next?
The next update will include more game coding. I'll be working on the character controls and the robot crafting framework. This will probably take a month or two to complete, and may put off another development update. That being said these next couple of months are the most important part of development.
Let me know if you have any questions in the comments! Thank for reading.