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Machine Making Episode 8 | Strike Bot

8/3/2018

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Four legs are better than Two

This week I built a multi role strike robot. Download the model and rig from Gumroad.

Below is the making of and the animation test. 

Design and Concept 

The main focus of the concept phase was the leg mechanics. I wanted to build something with a longer leg, almost how a dog paw, might look.
Picture

Leaving Blender Render Behind

Until now every episode of Machine Making was rendered in the Blender Internal Render Engine.
I really liked using the Freestyle option in this render engine, and I found that the toon shading was easy to use and quick to render. But unfortunately the Internal Blender Render is being stripped out for Blender version 2.8. 
I do think this is the right choice for future development of Blender. As Eevee is already looking like a powerful render engine. 

I have tried toon in cycles before, but I found it extremely difficult to achieve the quality I was after while rendering .I found this product called Toon Kit on the Blender Market, and this was a life saver. 
I'd like to do a full review on the package and maybe even a tutorial. There are some kinks to work out with this add-on, but for the most part it worked very well. 
I hope you enjoyed this episode and let me know if you have any questions in the comments! 
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