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Machine Making Episode 7 | Frank the Floating Robot

6/17/2018

2 Comments

 

A very sleepy robot.

This week I built a fun little floating robot. Download this model and rig on Gumroad. Here is the making of and the final animation test. 

Design and Concept

This bot started out as a simple cube. I wanted to keep everything fairly square and rigid. I really wanted to test out some new shaders I made for creating a cartoony look. 
Picture

Next Step For Toon Shaders

While I did finish this robot, and my animation test was somewhat successful, I did veer away from my initial goal for this project. I wanted use a new shader I built in cycles to create a toony look. Here was what I wanted to achieve:
Picture
This was created by EJ Hassenfratz at eyedesyn.com using cinema 4D. I wanted to replicate these shaders in Blender. This caused me to play around In Cinema 4D for far too long one weekend.

But as always I made my way back to blender and I attempted to make the same shader in Cycles. Here was my initial test. 
Picture
Now not a complete replica of the original shader, but my goal was to just get close. 

Once I started modeling the floating robot though I quickly found my way back to Blender Internal Render. I really enjoy how clean the lines are and how quick it viewport renders. 

A New Tool

My search for a nice toon shader in Cycles was coming to an end. I was about to give up hope and either learn Cinema 4D, or transition everything to the Eevee Render. Then a new product appeared on Blender Market. The Toonkit for Cycles!
For my next video I'll be trying out this product and these shaders. I'll probably do a little review video as well. 

As always thanks for reading and let me know if you have any questions. 
2 Comments
Josh link
6/19/2018 05:19:16 am

I cant wait to see your thoughts on ToonKit. I was eyeing it the other week too. This young man has some very promising NPR work in blender, I think he is taking part in their summer of code.

https://twitter.com/ChengduLittleA/status/1006143831497064448

(Sorry about the twitter links!) I think he has a branch of 2.8 you can compile and test with the shader, in this tweet:
https://twitter.com/ChengduLittleA/status/1007128458223280130
I intend to try it out next week.

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LevelPixelLevel link
6/20/2018 06:13:53 am

Very cool stuff. This toon shading looks awesome.
Yeah hopefully Eevee renderer has the same freestyle option that cycles render and blender internal render has.
I'll be trying out the Toonkit on the next bot!

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