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  • Games
  • Machine Making
  • Education
    • Blender 2.8 | Rigging For Animation
    • Blender Drivers Master Class
  • Work With Us

Full Robot Rig Tutorial

9/22/2019

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In this video series you can find our process for rigging a full robot. Some of the videos focus on key aspects of rigging, other are more of a work process. Please post any comments you have and let us know if you have any questions! 
Download The Files Here!
Introduction: An overview of what we'll be building.
Part 1: A review of deform bones
Part 2: FK Structures
Part 3: IK Structures
Part 4: IK FK Switch 
Part 5: Final Clean Up 
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Rigify Or Custom Rigs?

9/22/2019

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Vertex Parents | Blender 2.8

5/30/2019

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This episode - a quick guide to vertex parents in Blender 2.8! 
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Multi-Stage Piston | Blender 2.8 - Rigging For Animation

5/25/2019

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Over the last two weeks we covered how to rig a piston. This week we wanted to show you how to make a multi-stage piston. This is great if you are rigging robots and you need a piston to extend outside of its natural bounds. 

You can download these files here: ​https://gum.co/ujiFm
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Blender 2.8 - Rigging For Animation 11 | How To Rig A Piston

5/11/2019

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Rigging a piston, the right way. 

In this series I review how I rig a piston. Download the models below. 
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Let me know if you have any questions in the comments below. 
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Blender 2.8 - Rigging For Animation 10 | Protected Layers

5/4/2019

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What are protected layers? 

This week a quick review of protected layers in Blender. 
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Blender 2.8 - Rigging For Animation 9 | Rig Challenge 1

4/9/2019

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A different type of tutorial

This week, a challenge for you, we've built this sci fi box and provided the assets on our gumroad account.

The challenge: See if you can rig the simple asset provided. We've also gone ahead and made a 30 minute tutorial reviewing how this is made. Try to use this as a guide if you need it. 
Please let us know if you have any questions in the comments below. 
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Blender 2.8 - Rigging For Animation 8 | Bone And Bone Relative

4/9/2019

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For this episode we explore the difference between Bone and Bone relative in Blender 2.8. 

As always, add a comment if you have any questions! 
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Blender 2.8 - Rigging For Animation 6 | IK Introduction

3/9/2019

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IK Doesn't have to be hard! ​

This weeks video is a little longer than my usual posts. I wanted to give a very clear overview ok IK and IK systems. 

Download the model and rig here: gum.co/eWKzb

This is part 1 of 2, and I'll be releasing part 2 in the future. For now play around with this Robot Arm and jump into the world of IK (IK = Inverse Kinematics).
Here is my final render output. It was fun to play around with lighting in Blender and Eevee, although I wish I had a bit more time to play around with the surfacing (probably my weakest part when it comes to 3D)
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Blender 2.8 - Rigging For Animation 5 | Avoiding GimbAl Lock

3/2/2019

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It's just a parent

This week I'll show you how to avoid gimbal lock on your rigs by adding a secondary controller to the rig. This will help the animator avoid gimbal lock by giving them a sub controller (should the need it) 

Let me know what you think or if you have any questions. 
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